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・ Clipper Smith
・ Clipper tea
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・ Clipper Victor
・ Clipper Windpower
・ Clipper Yacht Harbor
・ ClipperCon
・ Clipperstown railway station
・ Clipperton Fracture Zone
・ Clipperton Island
・ Clippesby
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・ Clipping
・ Clipping (audio)
Clipping (computer graphics)
・ Clipping (gardening)
・ Clipping (gridiron football)
・ Clipping (ice hockey)
・ Clipping (medicine)
・ Clipping (morphology)
・ Clipping (phonetics)
・ Clipping (photography)
・ Clipping (publications)
・ Clipping (signal processing)
・ Clipping path
・ Clipping the church
・ Clipping.
・ ClipPod
・ CLIPS


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Clipping (computer graphics) : ウィキペディア英語版
Clipping (computer graphics)

Clipping, in the context of computer graphics, is a method to selectively enable or disable rendering operations within a defined region of interest. Mathematically, clipping can be described using the terminology of constructive geometry. A rendering algorithm only draws pixels in the intersection between the clip region and the scene model. Lines and surfaces outside the view volume are removed.
Clip regions are commonly specified to improve render performance. A well-chosen clip allows the renderer to save time and energy by skipping calculations related to pixels that the user cannot see. Pixels that will be drawn are said to be within the clip region. Pixels that will not be drawn are outside the clip region. More informally, pixels that will not be drawn are said to be "clipped."
== Clipping in 2D graphics ==
In two-dimensional graphics, a clip region may be defined so that pixels are only drawn within the boundaries of a window or frame. Clip regions can also be used to selectively control pixel rendering for aesthetic or artistic purposes. In many implementations, the final clip region is the composite (or intersection) of one or more application-defined shapes, as well as any system hardware constraints
In one example application, consider an image editing program. A user application may render the image into a viewport. As the user zooms and scrolls to view a smaller portion of the image, the application can set a clip boundary so that pixels outside the viewport are not rendered. In addition, GUI widgets, overlays, and other windows or frames may obscure some pixels from the original image. In this sense, the clip region is the composite of the application-defined "user clip" and the "device clip" enforced by the system's software and hardware implementation.〔 Application software can take advantage of this clip information to save computation time, energy, and memory, avoiding work related to pixels that aren't visible.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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